Contents [] Chapter 1 •: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter. •: A tunnel connecting Burland with Straithbaile. •: A village to the north of, across a river. ![]() Dragon Quest IX Artwork Dragon Quest DS Sale Dragon Warrior II Logos - NES More Latest Site Updates. Home Characters Monsters Maps Weapons. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn. •: An underground •: A tower just west of Straithbaile. Chapter 2 •: A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two. Download texas holdem poker free. •: A castle town next to Zamoksva. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2. •: Northeast of Zamoksva Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters. •: A town on the northeast coast of Zamoksva's continent. The fake Princess can be rescued here. •: An important item is hidden in this cave. •: The bazaar is traditionally held in the deserts of southern. In Chapter 5 of the remake, it becomes the site of the immigrant town. •: It is said that elves prepare in this peninsula tower. •: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub. Chapter 3 •: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter. •: A cave said to contain a steel strongbox. •: A bewitched village between Lakanaba & Ballymoral. •: A castle to the north of Endor. Initially not on good terms with Endor, but this later changed thanks to Torneko's intervention. •: A cavern northeast on Endor said to contain a priceless statuette. Chapter 4 •: A town in the far southwest of the continent ruled by, located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since and work here. •: A northern village, where Mara and Nara grew up. •: A cavern to the west of Aubout du Monde, where Oojam went in hiding. •: A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor. ![]() •: The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means. •: A mining town to the west of; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter, the twins can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the Lord of the Underworld. Chapter 5 •: A quiet, unnamed village west of, on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of. It is the starting point of the fifth chapter. •: A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the Lord of the Underworld here. •: A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero. •: A port to the south of.
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